![]() ![]() ![]() UE4 Landscapes usually support height differences of 655.33 meter. However artifacts of the low resolutions remain visible. The low resolution geotiff texture is therefore scaled up using bi-linear interpolation to reflect their geo-spatial extends in UE4 scale (1 heightmappixel -> 1 meter of landscape). The popular NASA SRTM GL1 data provides an average resolution of 30 meter per pixel while UE4 usually uses 1 pixel per meter for Landscapes. CutbacksÄEMs are usually not available at high resolutions. Foliage assets from NaturePackage (was free for April 2020 in UE4 Marketplace) and PN_FoliageCollection. Landscape textures in the screenshots are from CC0textures and FreePBR. This example was generated using a DEM from Opentopography and the corresponding section from S2GLC around this coordinates: 50.959057,14.061609. WARNING: This is experimental research code that will be subject of change. S2GLC Weightmap Asset with 12 gracscale layer maps.GeotiffHeightmap Asset with 16bit of height in red and green channels of a Texture.Layered Landscape Material Example for S2GLC Layers.Unreal Engine 5 is supported up to 5.1 (on master branch).Unreal Engine 4 is supported at least with 4.27 (branch ue4, tag ue4.27).Also geotiff land cover files from the S2GLC can be imported to named landscape layers. With this information 1:1 scale Landscapes can be created using this Plugin. Geotiff digital elevation models (DEM) contain information about geo coordinates of the map and information about maximum and minimum elevation. This can be used to generate real scale maps from existing locations. Adds geotiff files as Unreal Landscape height/weight map file type and custom data asset type. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |